Hmmm... Zachy-Bloggy!!
This is my first blog, so I'm not sure where it will lead.
I've also just started (02/21/2006) a new blog containing precious moments from work (Trader Joe's) as observed by me. Precious Moments
Thursday, September 15, 2011
Sunday, March 06, 2011
Broadband2Go MC760 & OS X
Updated: Moey Labs also has a great write up on this: Using a Virgin Mobile Broadband2Go on Mac OS X
I just got my Virgin Mobile Broadband2Go MC760 modem working with OS X, without the included software.
The modem worked with my older 2008 MacBook, and now with my 11" MacBook Air; both under Snow Leopard 10.6.6. I do not like the software though, if only because it needs admin privileges every time it tries to connect (so if you have spotty coverage and need multiple attempts to connect, you will be entering the password for those privileges often). Now, with it configured in the Network section of System Preferences, the lame manager is not needed.
Here's the link, thank you Kathy E. Gill, whomever you are! :) Virgin Broadband2Go : Service OK, Set Up A Pain
The key for me was to change the Vendor and Model in the 'Modem' pane of the Advanced section.
Cheers
I just got my Virgin Mobile Broadband2Go MC760 modem working with OS X, without the included software.
The modem worked with my older 2008 MacBook, and now with my 11" MacBook Air; both under Snow Leopard 10.6.6. I do not like the software though, if only because it needs admin privileges every time it tries to connect (so if you have spotty coverage and need multiple attempts to connect, you will be entering the password for those privileges often). Now, with it configured in the Network section of System Preferences, the lame manager is not needed.
Here's the link, thank you Kathy E. Gill, whomever you are! :) Virgin Broadband2Go : Service OK, Set Up A Pain
The key for me was to change the Vendor and Model in the 'Modem' pane of the Advanced section.
Cheers
Friday, December 28, 2007
Two different approaches to search... in numbers
Tuesday, December 11, 2007
Eve Ensler
Being in the face of things, and seeing actually what's in front of us, is the antidote to depression and to a feeling that one is worthless and has no value.
Her TED talk.
Her TED talk.
Thursday, May 17, 2007
Monday, July 17, 2006
Helo Tigers of the Sky
That might be the title for the arcade video game I dreamt of last night.
To actually dream a video game... how bizarre. And this wasn't a dream of me playing a video game, where I could see myself infront of the machine, hands on the controls going at it. No, my entire perspective was the screen: blue sky and clouds in the far background, a little gun cross-hair in the foreground, and lots of enemy helicopters in between!
I could slide left and right, hover up and down and pivot to follow my quandry. I had at my disposal a chain gun and some sort of not-to-accurate rockets that seemed to randomly veer up--no problem there, just aim low, they'll shoot high.
I remember starting the dream midway through a level. I was hovering above a sea of white of clouds with a blue sky as the only back-drop--all rendered with a mid '80s 8-bit color palette. A quick scan of the upper left-hand corner of my field of view showed four little helicopter icons: attackers that I needed to seek and destroy. Well, maybe not "seek" as I couldn't go to them really, I'd just have to wait for them to come to me.
I spotted them, all four, about a quarter mile out. I started firing my gun--too far: the bullets dropped off the screen before they even came close to the intended. I started firing my rockets--they veered up, albeit a little closer to my foe. I shifted my aim lower and fired the rockets again--bingo! One of the bogies flashed red to indicate a hit, and they broke their tightly spaced formation. I followed one, I can't remember which, as it came close, firing my rockets and adjusting aim, then going to guns in last 100 yards. It whizzed by and I pivoted on my imaginary base, hoping to put it in my sights again.
The screen started flashing red--I was being attacked from behind! I quickly rotated back to my other attackers and started firing wildly only to have them too whiz by. I had lost all four of them. I kept scanning the sky. Turning here, strafing there. I spotted one and the attack was on again. Slowly, one-by-deliberate-one, little red X's appeared over the helo icons in the upper left-hand corner of the screen. In an epic battle, with some really close calls, I emerged victorious, my foes sent down from whence they came in exploding balls of 8-bit fire.
My dream even came complete with these pre-drawn sepia montages to show my victory.
Yeah, that's entertainment!
At a later point, I was supposed embark on another mission--the next "level"--but the squadron left without me! My last, fading image of the dream was of the sun setting over the mountain-tops in the far distance, the lone, grounded helo perched on the flight deck, and up front: my dejected pilot, standing with his flight helmet in one hand, his other arm sadly hanging at his side, sorrowfully looking down at the scorched, desert ground of base camp with his long, black shadow extending towards me.
---
I also had a dream that "re-imagined" the Back to the Future movies, though, this time with a cataclysmic tsunami at the end.
To actually dream a video game... how bizarre. And this wasn't a dream of me playing a video game, where I could see myself infront of the machine, hands on the controls going at it. No, my entire perspective was the screen: blue sky and clouds in the far background, a little gun cross-hair in the foreground, and lots of enemy helicopters in between!
I could slide left and right, hover up and down and pivot to follow my quandry. I had at my disposal a chain gun and some sort of not-to-accurate rockets that seemed to randomly veer up--no problem there, just aim low, they'll shoot high.
I remember starting the dream midway through a level. I was hovering above a sea of white of clouds with a blue sky as the only back-drop--all rendered with a mid '80s 8-bit color palette. A quick scan of the upper left-hand corner of my field of view showed four little helicopter icons: attackers that I needed to seek and destroy. Well, maybe not "seek" as I couldn't go to them really, I'd just have to wait for them to come to me.
I spotted them, all four, about a quarter mile out. I started firing my gun--too far: the bullets dropped off the screen before they even came close to the intended. I started firing my rockets--they veered up, albeit a little closer to my foe. I shifted my aim lower and fired the rockets again--bingo! One of the bogies flashed red to indicate a hit, and they broke their tightly spaced formation. I followed one, I can't remember which, as it came close, firing my rockets and adjusting aim, then going to guns in last 100 yards. It whizzed by and I pivoted on my imaginary base, hoping to put it in my sights again.
The screen started flashing red--I was being attacked from behind! I quickly rotated back to my other attackers and started firing wildly only to have them too whiz by. I had lost all four of them. I kept scanning the sky. Turning here, strafing there. I spotted one and the attack was on again. Slowly, one-by-deliberate-one, little red X's appeared over the helo icons in the upper left-hand corner of the screen. In an epic battle, with some really close calls, I emerged victorious, my foes sent down from whence they came in exploding balls of 8-bit fire.
My dream even came complete with these pre-drawn sepia montages to show my victory.
Yeah, that's entertainment!
At a later point, I was supposed embark on another mission--the next "level"--but the squadron left without me! My last, fading image of the dream was of the sun setting over the mountain-tops in the far distance, the lone, grounded helo perched on the flight deck, and up front: my dejected pilot, standing with his flight helmet in one hand, his other arm sadly hanging at his side, sorrowfully looking down at the scorched, desert ground of base camp with his long, black shadow extending towards me.
---
I also had a dream that "re-imagined" the Back to the Future movies, though, this time with a cataclysmic tsunami at the end.
Saturday, June 03, 2006
A Lovely Entry
How are you doing Capt Chapman? It's been a long time, no? I just thought of you when I heard an ad spot on this on-line radio station that plays classical guitar music. The spot had a line which went, "...instead of spending time at that 'Pro Wrestling' blog you seem to be hooked on..." which got me to thinking about Hmmm-bloggy and how I haven't done anything with it lately. Then I thought that I should write something just for old time's sake, but even that didn't feel very compelling. Then I thought, "I wonder if Jason has been dutifully checking it for updates," so now, I'm not writing to my blog, I'm writing to you... though, I just thought to myself, "Wouldn't this make a lovely entry?" I think it would make a great entry!
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